The physical world, the sun, and a variety of illumination light to the role of people's visual perception and thus identify the physical space in the order of objects, shape, texture, by the light stimulation, people on the environment of the visual cognitive system, while is also a perception in the flesh for the weights and measures system, in this system, all objects in our awareness of being dependent on light source, in other words, visual images of all the objects are all run effects of light refraction, if the loss of light, we can still use auditory , touch, taste, and so to find a location corresponding with the world. However, in the digital world, all the visual things seem out of this relies on an understanding of the physical light source systems, digital signal through a screen, digital projectors and other visual images presented by the machine, though so that we can all visual, but the signal light, is no longer only as a medium for light, but as a kind of pass out through the encoded signal, the light diverges out of the image in the world, with the physical world there is no contact off the power, people, and it also lost contact. This signals a very attractive light, as long as the power to open, we touched on in another visual image, a vision for human space for arbitrary switching. This estrangement from the flesh of the world, measured by pleasure, seems to have become one of the themes of contemporary life, from the portable phone, notebook computers, video games to the public transport, department stores, big-screen movie theater, we stand at the a constant state of switching, when the eyes placed like these signal light, which cut into the digital signal of the world, we even live together in the same physical space, remains unable to visually. These signals are composed of light in the visual device, we have only the light and the gaze of the trend.
Viewed from another perspective, it can be said to be flesh to the standardized message interface, the constantly repeated the identity of a single move, because the way messaging system as a journey without shortcuts. However, the large number of messages received and also imply that the more people's consciousness has been broken up into relatively large amounts of one-sided, or even by the total time of a large number of messages transmitted, the recipient to become a collective total of travel status, the same thing may be thousands of tens of thousands of head while playing, the message of our respective platforms and then traveled with the same scenario. From this we can see, the message platform provides a homogeneous interface activity, but also other qualitative representation of the model, to develop a good menu, we select good individuals at the same time, it is also be the result of choice , the message normalized our feelings, rather pessimistically that our perceptions are being erased, it is better looking forward to a new perceptual model is build our bodies - one was given, was recorded books, planning, scheduling body.
「訊息人」於台北當代藝術館/ "Messengers" at Taipei MOCA